Tuesday, November 24, 2009

New MMORPG Riftforge Announced

Riftforge Entertainment Ltd. today announced the development of Riftforge, an ambitious fantasy online role-playing game. It challenges massively multiplayer online game conventions with deep, tactical combat, adding a significant element of player skill. Hundreds of thousands of players will be able to cooperate and compete on an unprecedented scale, thanks to a new web technology platform.

PRWEB: Upstart MMORPG Riftforge To Challenge Genre Conventions

Saturday, October 17, 2009

Diablo 3 item management


Blizzard is hard at work figuring out the inventory management. If you compare the screenshots from the initial announcement to the current version, you’ll see plenty of differences.

Yet, they aren’t happy with it. Blizzard states:

Inventory management and the systems that surround it are something we’re obviously interested in, but not something that can really be tuned until we have more of the item game fleshed out and tuned itself. It’s hard to know exactly the best way to handle inventory management when the items, types, pickup frequency, and removal frequency can’t really be measured with any real accuracy.

I hope this doesn’t mean we get to play item tetris – as it was in Diablo 2 with different items taking different number of slots.

At the same time, Blizzard obviously don’t want to copy WoW’s inventory system. Or, Warhammer Online’s system of different bags filtering different item types. They want to make us THINK about which items we put in the inventory.


Wednesday, October 7, 2009

Diablo 3 new art

Remember the big discussion about Diablo 3 getting TOO SUNNY for a dark fantasy game? The fans had to re-do screenshots in Photoshop just to make their point that a darker Diablo is called for – no green fields.

In public Blizzard remained adamant about the art direction but since then they have let the Art Director go and lo and behold – the updated screenshots look very much LIKE Diablo 2!

Check out the desert screenshot below – I did some minor sharpening in Photoshop but I must say it looks like Act II (Lut Gholein). Mercifully, the green grass has been removed and the characters look dark and desperate!
diablo 3 area


Diablo 3 release – 2011?

My worst fears are being confirmedDiablo 3 is again on the backburner when it comes to its release.

Blizzard have stated that TWO titles will be released in 2010. One of course, is Starcraft 2. Fair enough, it was announced a long time ago.

The other title due in 2010 is WoW Cataclysm. Blizzard needs to keep the money machine printing. I did freeze my account months ago and I suspect I’m not the only one.

Here’s the confirmation from Shacknews: “Blizzard CEO Mike Morhaime has confirmed that just-revealed World of Warcraft expansion Cataclysm and StarCraft II are the two titles the company expects to hit in 2010″.

Tuesday, June 30, 2009

Diablo 3 map

For those of us impatient enough (isn't that everyone?), a Diablo III custom map has been released.

You need Warcraft III in order to play it and the map is still in beta. However, I'm really amazed at the graphics - the editor is indeed powerful enough to change the game completely. It does look like Diablo III.

Download Diablo 3 beta map

P.S. Maybe it was my bad luck with skill selection as a Wizard but even the first wave of zombies proved insurmountable for me!
diablo 3 map

Monday, June 22, 2009

Free Battle.net 2.0

According to BlizzPlanet, Blizzard has not stated officially that Battle.net 2.0 is going to be free to play.

However, Blizzard is known for its vague comments when it comes to monetization:

Are there any plans to monetize Battle.net 2.0 service? Mike Morhaime limited to answer: “I’m not ready to talk about that today”. Mike Morhaime confirmed that Battle.net 2.0 will be free to those who buy StarCraft 2 retail.

Of course, you need to remember that Starcraft 2 is coming out not in one but in THREE retails boxes (for a total of around $100). So even one measly box gets you into Battle.net 2.0 for life? I’ll take it.

Blizzcon 2009

Remember past Blizzcons when we wondered if that horn is Diablo’s? Or anything else that looked like a clue that Diablo 3 will be announced?

Well, Diablo 3 takes center stage at this Blizzcon! The Barbarian is displayed prominently on the homepage (next to something green looking like a Starcraft II ghost).

OK, a few bullet points about Blizzcon 2009!

  • Tickets will go on sale worldwide on Saturday, May 16 for $125 each
  • Blizzcon 2009 will be held on August 21 and 22 in Anaheim, California
  • You get a unique WoW (non-combat) pet - Grunty the murloc marine
  • Global finals for the 2009 Warcraft III and WoW Arena will be held - finalists get top prize of $25,000 per player

If you’re not able to attend, there’s the poor man’s Blizzcon - live Directv coverage for just $39.95. You do the murloc marine pet, so if you need a green/blue blob around you at all times, make sure you give your hard-earned cash to Blizzard.

Wednesday, May 6, 2009

Is Diablo 3 like Micky Mouse?

It’s not just the fans anymore. Bill Roper is complaining that Diablo 3 isn’t Diablo enough.

Bill Roper is the producer of the original Diablo and Diablo II and he thinks that Diablo is a Gothic fantasy. He thinks the CLOWNs at Blizzard have took the game over and have repainted the graphics in their favorite cartoony colors.

I think that one of the things that we always tried to get across was that Diablo was Gothic fantasy and I think there was just a need that was put in there from the visuals that I didn’t necessarily get. I got it from the architecture and to a degree from the character design but not the feeling of the world. I can’t say that I dislike it. I didn’t look at it and go, oh my God that’s horrible. But I looked at it and went, it’s not really… to me as a player it just didn’t really ring with Diablo.

Admittedly, it could be that Bill Roper is bitter about the dismal failure of the Hellgate: London project. Frankly, though, I agree with him - we need MORE blood and guts and dark horrors, not LESS.

Friday, February 27, 2009

Blizzard theme park

Blizzard has just announced a theme park contest. If you’ve ever imagined taking a Diablo ride, this is your chance to get acknowledgment for your imagination.
diablo-theme-park

Update: full HD video can be found too.

Monday, February 9, 2009

Diablo 3 skill runes

The runes (thought not runewords) make a return to Diablo 3. They’ll still drop from monsters, however, they will be used in a way that’s VERY different from Diablo 2.

OK, let’s go over how runes worked in Diablo 2. There are 33 runes that drop from monsters. Note that some runes drop often while others drop extremely (e.g. Zod rune). Also, there are items with sockets that are able to take runes (or jewels). Some rune combinations (called runewords) create Runic Items, which are among the most powerful items in the game.

For example, socketing the runes Hel + Ohm + Um + Lo + Cham gives your axe or hammer a whole bunch of additional stats and it also adds the label “Doom”.

OK, so what are the changes to the runes in Diablo 3? Runes will still be used to CUSTOMIZE your character, however, runes no longer modify ITEMS. Instead they’ll be added to skills (each skill has a single rune slot).

Also, to make runes easier to use
, rune names will be changed to reflect their effect, e.g. Rune of Multistriking. How does this affect gameplay?

For example, a Minor Multistrike Rune attached to the Skull of Flame will make projectile skip along the ground once , but higher quality Runes like the Major Multistrike Rune may raise the amount of bounces and the distance traveled by the projectile.

Jay Wilson, Diablo 3 Lead designer, expressed his strong desire to make each skill customizable while at the same time retaining the uniqueness of each class. In other words, he doesn’t want the Barbarian to be able to mimic the Wizard by adding certain runes to skills.

Saturday, January 31, 2009

Diablo 3 art update

Blizzard has uploaded some new art and a couple of screenshots. I must confess I’m a little underwhelmed.

The barbarian character looks fine when reduced five times but zoom in and you see brush strokes - it looks like the artist had an hour or less.

It does carry the message that barbarian armor is crude and rugged but I’d love to see a bit more details. Other AAA titles have MUCH, MUCH superior art.

Update: I see a few Blizzard fanboys commenting how I don’t appreciate Blizzard brushstroke genius. I simply said “I’d love to see a bit more details“. Here’s what I mean - compare Warhammer concept art to Diablo 3 concept art. Now, tell me Blizzard are not taking shortcuts when it comes to concept art. They do and you’ll be blind as a bat if you don’t see a difference in the level of “finish”.

diablo 3 concept art

Monday, January 5, 2009

Diablo 3 released on 09/09/09?

Diablo 3 release date has been a hot topic and we’ve all heard the usual Blizzard rhetoric that Diablo 3 will come out WHEN the game is ready.

First, some background: a guy who played Diablo 2 for years got a DOL rune and experimented with it until it crushed the game. He got an error message … a series of meaningless numbers. Or are they?

64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39.

So why is this significant in ANY way? OK, this is the geek part: 64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39 is hex for : Diablo 3 09/09/09. That means that if you translate the hexadecimal code, it gives you Diablo 3’s release date.

Now, the critical part. How likely is that Diablo 2 developers knew in advance when Diablo 3 will be released? NOT LIKELY. At the same time, if I were head of development at Blizzard and I was a bit of a numerology freak… I’d pick EXACTLY this date. Why?

Well, it’s pretty obvious.
09-09-09 represents 666 if you turn it upside down. The number of the beast! (cue the Iron Maiden song here)